Showing posts with label Computer Games. Show all posts
Showing posts with label Computer Games. Show all posts

6 December 2009

Computer Gaming Madness

Much of the first week of the holidays has been taken up by two computer games that I recently purchased. The first, Call of Duty: Modern Warfare 2 is an excellent first person shooter, and a sequel to the previous Modern Warfare game. The second, Dragon Age Origins is a classic fantasy role playing game.

Before Modern Warfare 2 was released, I decided to play through the original Call of Duty: Modern Warfare, at a slightly higher difficulty level for a greater challenge. It underlined yet again how the Call of Duty franchise had really raised the bar for first person shooters. You take on the role of both Soap MacTavish, a new recruit to the elite Special Air Service (SAS), and as Sgt. Jackson of the US Marine Corp. In the Call of Duty games you truly get a strong sense of what it feels like to be 'under fire'. The system of not having a health meter, but having the screen darken as you taken repeated hits (thus limiting your ability to fight back) makes you instinctively try and duck for cover, or for those foolish enough not to, die. This innovation is carried over to Modern Warfare 2, as is the lack of your ability to save the game at any desired point, meaning that you have to survive till specific checkpoints or replay that section.

Call of Duty 2 extends the sheer turmoil and exhilaration of combat that was present in the original, and adds multiple new and fascinating settings and perspectives. In this game you are another young recruit this time mentored by Soap who is now a captain in the SAS. It would be hard to top the original which included the detonation of a nuclear device, a stage where you are a sniper in a ghillie suit stalking through an abandoned city near the former Chernobyl nuclear reactor, and you even get to take the perspective of an aerial bomber providing air support to ground troops. Call of Duty 2 does manage to top this though- you get to try your hand at driving a snow mobile, you have to negotiate a cliff face with ice axes, and in one exhilarating sequence you are a gunner on an armoured vehicle racing through the streets of a Middle Eastern city while taking fire from all directions. The settings are diverse and novel - from a slum in Rio, to an oil derrick used to host SAM sites, to a prison near Vladivostock, even to several levels in suburban America. There is also a stage which is bound to attract enormous controversy where you play an American soldier that infiltrates a Russian terrorist cell, and which involves you taking the role of terrorists shooting up an entire airport full of innocent civilians.

There are several drawbacks to the game despite the intense combat experience, the excellent gameplay, the creative settings, and the generally effective AI. First of all, it is expensive. At $75 it is a good $20 more expensive than a normal computer game. I would have less of an issue with it, given its quality, were it not for the fact that it was also disappointingly short. I finished the game in around 10 hours on the advanced difficulty setting. An average gamer could complete it in 6-7 hours on normal difficulty. After you complete the main campaign there is an additional section that you can tackle called "Special Ops" which takes specific elements from the game (evading capture in a forest, snowmobile races, breaching and clearing rooms, surviving a wave of enemy attacks) and you earn between one and three stars by completing these set tasks at higher difficulty levels. That can't disguise the fact that the single player campaign is a bit skimpy.

Another surprising drawback was that the Call of Duty 2 plot ended up far less coherent and structured than the original's which basically involved you hunting down the Russian ultra nationalist Imran Zakhaev. The storyline got downright messy towards the end of Modern Warfare 2, and the motivation behind a crucial plot twist was never really sufficiently explained beyond some bombastic and overly cliched voice-over dialogue between missions. As someone who hardly utilizes the multiplayer component of these games paying such a hefty price for a short campaign was definitely poor value for money. But Call of Duty does provide fantastic thrills and a powerful gaming experience.

Far, far more time was spent playing Dragon Age: Origins. The developers behind the excellent Mass Effect has created a more traditional fantasy role playing game this time around, creating an enormous world to explore complete with its own back story, mythology, political dynamics and much else besides. Incredibly enough, the game even provides multiple back stories to start with, depending on the background and race of your character, with five separate 'origin' quests as a result, all culminating with your recruitment into the Grey Wardens, a group of reknown fighters committed to battling the evil threat of the Dark Spawn. The game is immensely complex, and it is easy to be completely lost in the rich tapestry of this fully realized world. From recruiting and interacting with a multitude of non-playing characters to multiple dialogue options, alternate paths and endings, the game is huge in every sense of the word.

It is also fairly difficult unless you've played through a number of role playing games, particularly the combat elements. For much of the game you will be involved in combat with three other members of your party, and it is essential to have a balance between warrior type melee combatants and ranged characters such as rogues mastering the bow and arrow skill or mages. What I disliked was the necessity to micromanage combat - you had to set out clear instructions in the tactics screen and even then you still had to pause combat repeatedly to control individual characters. The tactics menu also had drawbacks. For example I found it hard to program a mage to cast an area effect spell on a group of enemies far away - or at least to do so effectively. Often, the only way was to pause the game and take control of the character yourself.

The advantage of combat switching was that even if your main character is of a particular class - such as a mage - you can taste combat in all the various roles by playing as an accompanying character for the duration of any particular combat. In the end, I left the game at the easy difficulty setting, minimizing the amount of micro-managing I had to do, and also because I wanted to explore dialogue and character options to a greater degree. I would have preferred a more fluid combat system needing less pausing and tactical development, though.

On the whole, Dragon Age was a hugely addictive and immensely entertaining game. I spent the better part of 25 hours of direct gameplay and I still failed to finish all the various side quests and sub plots, let alone read through the immense codex outlining the history, mythology, and back story that you accumulate as you proceed in your quest. It is a superb buy but only if you are willing to jeopardize your social life for a number of weekends, not to mention risk having your significant other severely annoyed at you for neglecting them! I can't wait for the inevitable sequel that surely must follow, and indeed, for Mass Effect 2, slated for release in April 2010.

14 March 2009

Fallout 3

Fallout 3 has been sitting there on my shelf for the better part of half a year now. Given it was my one week break, I decided to install and play it. My only regret is that I never got round to doing it earlier. It is a marvelous game, superbly detailed, full of a vast number of different characters, quests and locations, in a very original and powerfully realized world.

For those of you unfamiliar with the Fallout series, it is set in a post nuclear apocalyptic America and involves the struggles of the remnants of humanity to survive in the resulting nuclear wasteland. Some humans survived by seeking shelter in specially created underground Vaults, thus escaping the nuclear Armageddon. Your character grew up in a Vault, but the disappearance of your father under mysterious circumstances forces you to leave the Vault and enter the wastelands to search for him.

Fallout 3 itself is set in the ruins of Washington D.C and its surrounding environs. It provides an enormous environment in which to explore. If you were to focus just on completing the main elements of the central storyline, you would only be skimming the surface of what Fallout 3 has to offer. Part of the strength of the game is its almost endless multitude of random quests and locations. You do get a fantastic thrill fighting an enormous supermutant behemoth in the rotunda of the Capitol building, or clearing the Lincoln memorial of slavers, or even visiting the White House (though you won't be able to get in the front gate).

The game was so good that after I finished it the first time, I immediately began the game again, so as to have the chance to explore some of the other side quests and locations that I missed out on the first time round. The narrative depth of the Fallout 3 universe is truly amazing, with wonderful bits of background and threads of individual stories left behind for the intrepid explorer in the form of notes, or holo-recordings. These provide many little windows to the past and what transpired after the nuclear bombs fell.

Gameplay wise, Fallout 3 is a very interesting amalgamation between a First Person Shooter (FPS), and a Role Playing Game (RPG). Combat wise, it has completed the transition initiated by Fallout: The Brotherhood of Steel from the turn-based combat system of the first two Fallout games, to a more conventional shooter. However, it ingeniously incorporates a form of turn based combat by including a VAT system, allowing the playing to slow down combat and target specific body parts subject to them using up 'action points' that have to then be replenished.

Admittedly, slow motion combat is hardly new to computer games, but Fallout 3's system enables players to target specific body parts. Shoot out the legs and your enemies will end up limping. Shoot at their arms and they might drop that rocket launcher that is causing your so much grief. The overall combat system is simple and effective.

At its heart though, Fallout 3 is an RPG. Typical of the genre, your character advances based on experience points that he earns, thus gaining skills and additional perks. Skills are affected by basic stats (Strength, Perception, Endurance, Charisma, Intelligence and Luck respectively) chosen at start. Unlike previous Fallout games where perks were chosen at the start of the game (with a maximum of two selections possible), and provided both advantages and disadvantages, in Fallout 3 the player got to choose a new perk each time he leveled up and perks were always advantageous.

There were a wide assortment of perks to choose from, ranging from those that were combat based, or those that were speech, or skill related. The more random and interesting ones included Bloody Mess - causing enemies to die in the most spectacularly messy way possible and Mysterious Stranger, in which a random trench coat wearing person mysteriously comes to assist you on occasion in the midst of VAT combat.

So, overall, Fallout 3 was a truly fantastic game. My only regret was not being able to spend sufficient time fully exploring every nook and cranny of the gaming universe, and the fact that leveling up maxed out at Level 20. It is definitely a game that is worth revisiting again, just to discover more of its richly detailed universe.

5 May 2008

Bioshock

I finally got round to installing and completing Bioshock recently. It is an excellent game - a blend of an interesting concept and storyline, good gameplay and wonderful design and graphics. The premise is that you find yourself the only survivor of a plane crash, and upon descending in a mysterious bathysphere, you enter an immense underground city called Rapture. Rapture was meant to be an utopia - the dream of one man who wanted to live free from the restraints of government, religion and ideology. Like all utopias, however, it had begun to consume itself from within, and you find yourself in the midst of a civil war pitting two factions intent on gaining control of Rapture.

To control Rapture, you must control 'Adam'. Simply put 'Adam' is a substance that allows an individual to alter his/her genetic code. This lends for interesting gameplay options, as injecting yourself with Adam gives you special abilities such as the ability to emit fire or electric shock, to freeze enemies or even create a swarm of bees that will attack any foes. Defeating your foes is thus a mixture of using these special abilities to harass/stun/temporarily disable them, and the conventional arsenal of machine gun, shotgun, pistol, grenade launcher and wrench (instead of the classic Half-Life crowbar). However, your special abilities don't come free, and you have to constantly replenish your stock of 'Eve' which grants you the ability to use these powers.

The main beauty of the game comes in its design - a rich pastiche of art deco and art nouveau grandeur coming apart at its seams. Every aspect of the game is incorporated into this, including the weapons (think mafia style machine gun and sawed-off shotgun). There is a quite stunning level of detail, from the folding door elevators, to 1930s style bar counters, that literally transports you to a new world. The use of shadows, lighting and sound also ensures an experience which is often unsettling and eerie.

What really sets Rapture apart is the depth of the storyline which is myriad, rich and very detailed. A clever little device where your character can pick up tape recordings left by the inhabitants of Rapture allows you to find out many of the intricate details of its fall from paradise, even as the main plot is slowly being unraveled and revealed. There is also a wonderful and rather twisted little gameplay element that will challenge each gamer's ethics - 'Adam' itself is generated in the bodies of little girls called 'little sisters' - the question is do you 'harvest' them, gaining the maximum benefit and growing correspondingly stronger, or do you 'save' them, releasing them from their bondage as genetic containers, but gaining less benefit in the process?

In sum, Bioshock is gorgeously designed, richly detailed, and an excellent game all the way through. My only complaint would be that the final boss was just not very challenging, which was a bit of a come done, especially given how multi-faceted the rest of the game was. But that would be a very minor gripe in an otherwise excellent game.

29 January 2008

Championship Manager

Having been forced to use my laptop to access the internet due to the malacious worm that was downloaded into my desktop, I discovered an old copy of the football game Championship Manager 2 installed on it. Drawn partly out of nostalgia, I started a new game, amazed that CM2 could run on Windows XP at all. To give you an idea of how old the game is, it begins in the 1995-96 season with Blackburn Rovers as the reigning champions (they still had the old SaS partnership of Shearer and Sutton upfront). And Steve Bruce was still the centre back and captain of Manchester United. I'll be blown.

Of course, there is no challenge in taking United in the game and winning it all oh so easily. So I resolved to take a Division 3 team (the modern day equivalent of a League 2 team, in the good old days the Championship was called the 1st Division) and get it promoted all the way to the premiere league - in just 3 seasons. That would mean winning promotion consecutively from the bottom to the top.

It was a challenge that is far easier virtually than in real life (where it is more or less impossible). I decided on Wigan Athletic, partly because they are in the current Premiere League, so I can make history happen virtually, only a fair bit faster. My cause was not aided by the fact that the first two times I got things going, the game crashed midway through the first season due to data corruption. It was third time lucky that the problem seemed to stop.

As a write this, Wigan did make it to the Premiereship in a scant 3 seasons. Things got very hairy towards the end of Season 3 in attempting to win promotion out of Division One with the two automatic spots (and the title) literally going down to the wire. It didn't help that all my strikers decided to stop scoring. And I must shamefully admit to restarting the game a couple times out of sheer frustration when results didn't go my way!

In my first match in the virtual Premiere League, I ended up facing, of all teams, Manchester United at Old Trafford. I was absolutely shocked when my team actually pulled off a 4-2 win (switching to a 4-3-3 formation must have bamboozled the virtual Alex). I got hammered 1-7 by Leeds at home the next match though.

I'll continue sticking with this and I aim to play as many seasons as it takes such that the virtual game time coincides with our real world (i.e play the game until it is the 07-08 season in the game). Like any good manager I'm setting targets for the team. I want to win the title by then. That will be a vast challenge seeing that Wigan's stadium in the game only holds about 4,500 people and I only have around 3m pounds in the kitty from selling various players (my biggest purchase was less than 100k pounds). Still, never doubt my virtual football managing abilities, nor the bug in the game that causes it to clone amazing new foreign players at the close of each season!

24 June 2007

Oblivion Defeated

I spent quite a big portion of the weekend playing Elder Scrolls Oblivion. I finally decided to cut to the chase, and instead of getting distracted by the myriad assortment of side quests, to go ahead and complete the game by moving the main quest forward. I guess the fact that I have hardly felt the urge to complete the main storyline is testament to (a) the fantastically addictive game play mechanics of exploration, looting and levelling up; and (b) my obsessive compulsive nature.

So, I finally went ahead and recovered the Amulet of Kings and closed the oblivion gates, only to find that though the main quest had been completed, the game had not, in fact ended. Instead it operated on an open-ended concept where you could continue to explore, loot, finish side quests, and wait 2 weeks for a specially commissioned set of Imperial Dragon Armour to be finished. So I had saved the day, and stopped the forces of Oblivion, but there are still so many caves and ruins to explore, places to visit, and my horde of 200,000 gold to add to.

16 June 2007

Play: A Video Game Symphony

It was with great anticipation that I attended the concert Play, featuring music from a number of well-known computer games such as Elder Scrolls IV, World of Warcraft, Halo, Final Fantasy, Sonic the Hedgehog and Super Mario Brothers. I was lucky to get tickets - I happened to be browsing a newly released Singapore Arts Festival booklet and booked tickets on the spot more than two months in advance. By then, almost the entire concert hall had been sold out and I had to settle for seats with a restricted view.

It was definitely wonderful to hear some of this fantastic and under appreciated music being performed by a full orchestra and choir. It was definitely a chance to relive parts of my childhood through Super Mario Brothers, Sonic the Hedgehog and, especially, the encore piece from Shinobi. You could hear the laughter and delight of the audience as they flashed scenes from the various video games on three large screens above the orchestra. There were many retro scenes from the original Super Mario Brothers and Sonic games that definitely brought back memories.

The themes I enjoyed the most were from Halo and Elder Scrolls IV: Oblivion, probably because I have played those games. Final Fantasy VII: One Winged Angel was also a fantastic piece complete with full orchestra, choir and pipe organ. Admittedly, you sometimes did feel that it was a bit of a stretch converting video game scores for full orchestra when they had often been written for guitar, drums and synthesizer.

Still, the reaction of the crowd and the ticket sales attest to the mass appeal that this music has and it is not hard to see why. It clearly has an immediacy that classical music once had, but now lacks. This is the same with cinema music with movie themes such as Star Wars and Harry Potter almost instantaneously recognizable. As a fan of both video game and cinema music, I hope there will be many more concerts like Play in the future.

9 June 2007

Defeating Oblivion

I made a fatal mistake of installing Elder Scrolls Oblivion a few weeks ago, which partly explains both my recent lack of posting on this blog, as well as my having read next to nothing in the month of May. I bought the game sometime in August last year, but didn't have the chance to try it out till now. Suffice to say, it is extremely addictive.

I'm now nearing the end of the game, having taken so long due to the fact that I feel an urge to engage in and complete every quest I can, not to mention explore all the random mines, elven ruins, forts and what have you that are scattered around the realm. It starts getting a bit pointless when you find yourself a Level 30 or so character with a complete set of Daedric Armour (the best in the game) wielding a massive Daedric Warhammer, able to crush pretty much anything in your path.

Admittedly, I lost quite a bit of sleep the first week that I installed the game. I spent a number of nights up till the wee hours of the morning engrossed in my own little fantasy realm.

The game does seem to have quite a bit of replay value due to the plethora of sub-quests that are available to the discerning adventurer. I definitely want to try out a mage based character the next time around, having gone for the typical (boring) hack and slash warrior type character on this occasion.

But I'll have to end the post here. After all, I have a kingdom to save, and an emperor to crown.